Instead of using “Trilinear optimization,” just set “Texture filtering – Quality” to “High quality” or “High performance,” depending on how powerful your system is. If you’re suffering performance impact because of anisotropic filtering, you could try turning on “Anisotropic sample optimisation.” “Negative LOD bias” is only really useful for OpenGL games and doesn’t offer anything that anisotropic filtering doesn’t do better. Texture filtering: related to anisotropic filtering, texture filtering broadly improves the appearance of flat textures during gaming. It doesn’t use a lot of hard drive space and can have a positive impact on your game. Shader Cache: stores crucial shader files for games on your hard drive, potentially improving performance and reducing load times. This is louder and more strenuous on the GPU. “Maximum performance” keeps GPU running at a higher power. “Adaptive” lowers and raises GPU clocking depending on game. Power management mode: “Optimal Power” conserves frame rendering/GPU load when PC is idle. The driver can still detect any games that are played and apply the appropriate 3D settings, even if the installed-game list filter does not detect the game on the system. If the game is compatible with MFAA, you basically get a free anti-aliasing boost. Check this box if you want the list to show only those games that are installed on your system. Multi-Frame Sampled AA: increases anti-aliasing without performance drops.
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